Wednesday, March 16, 2011

Ode to 7th Sea

I've been reading some 7th Sea sourcebooks these last few weeks and it reminded me why I love this game so much. If you're not familiar with it: it's set in an alternate history, in 1668, and there's everything from spies to courtiers to sorcerers to pirates to swashbuckling heroes...sometimes all in one person. Think Pirates of the Caribbean meets every Errol Flynn movie ever made meets The Man in the Iron Mask meets Dangerous Liasons.

I'm usually not a reckless player and I tend to hold back, not getting into fights unless I have to, and to sometimes overplan my actions. With 7th Sea, that's different. The game actually encourages you to go ahead and do things just for the heck of it.
You're cornered on top of a cliff, with twenty henchmen behind you and only the deep blue sea beneath you? You jump. Jumping off with a horse, even better.
You're in a swordfight in a ballroom and need to get somewhere quickly? Swing on the chandelier.
You are faced with five henchmen and you're armed just with a rapier? Attack. Swash, swash, buckle, buckle - go Basil Rathbone on them.
A high-speed chase in four-horse carriages? You bet. Throw in some whip-fighting and steering the horses standing up, just for fun.

Of course there's a chance that things will go wrong, it's not like you are invincible (or are playing Feng Shui). But you are a hero. We have a saying in our 7th Sea group: "Fast! Brave! Wrong decision!", but usually it's the right decision and even if it doesn't work out quite the way you planned, it will be memorable and it will serve to create a reputation for your character.

If you have never played it, I strongly suggest you give it a try. We came up with our own steampunked version set in 1880 for one of our rounds and it kicked seven kinds of butt.

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