Daffyd (Dai) Iffans, retired soldier of the British Indian Army (Rifle Brigade), now part-time writer for a Socialist newspaper, with an interest in the East End
Catherine (Cat) Kincaid, journalist and daughter of a well-known scientist
The place: London
The time: April 1890
Cat receives a letter from Edmond Kruger, a good friend who has died surprisingly. In the letter, Edmond tells her and Dai about a temple he has discovered beneath London and asks them to help Rachel, his sister, in further exploring and excavating that temple.
Dai and Cat have met the sister before and neither of them had a great liking for her, but since it was the last wish of their friend, they are willing to meet with her at least. They get a rather frosty reception, but didn't expect anything less. Rachel is willing to accept their help and will provide them with money, but she also asks that they report any developments to an associate of hers, William McKennan - who seems to be something of a thug, but an intelligent one. The worst kind.
If things go as planned, he will go along with Cat and Dai once they have found the temple. Rachel also gives them a second letter her brother wrote which she cannot read since it's written in code. Cat and Dai both have the cypher for the code, but somehow neglect to mention this to Rachel.
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To anticipate any questions about the effectiveness of Dai's shots: I rolled an insane amount of damage both times and a critical success when shooting Rachel. Guns are very, very deadly in Cthulhu.
We took a bit more artistic license with the dynamite, at least to my knowledge. It really is fairly easy to handle, but destroying a big building with it would require a lot more planning that we did. Not to mention the effects on Westminster Abbey. But that's a case of not letting facts get in the way of the fun and I'm not complaining. Although it would have been cool to wreck Westminster Abbey.
This adventure brought out the more ruthless side of Dai's character and I'm glad it did. It's something he has never really dared to talk about with anyone, but he does want to. He invited Cat to ask him about his time in India a while ago and we'll get to that conversation the next time we play. The GM is looking forward to leaning back with a drink and just watching the show.
Something that amuses me, although I could have foreseen it: Dai enjoys Cat's company and he likes her adventurous nature, but he's also terrified that something will happen to her. At times, he is tempted to tell her to stay behind, to leave things to him, but he knows fully well that the best reaction he could hope for would be a "don't be ridiculous". This might make for some interesting roleplay later on.