Cast of Characters:
Thomas Roquefort, American, archaeologist and adventurer, recently arrived in London after an expedition to Egypt
Richard George Thomas Lumley, second son of the Earl of Scarbrough
Jasper Burnside, physician and in the last two years something of a hermit. It's common knowledge that he has lost someone close and there are rumours aplenty for those willing to listen (he's my character)
In the last hours of the year 1890, Thomas, Jasper and Kamal start their journey to Thoth's Shadow. They have been given just about enough water and food to last them one day, some tools and a camel that looks like it is going to die at any moment. They are left to go alone, but under these circumstances and with Sir Jeffrey and Thomas Kincaid still in the hands of Meheret's Heirs, they are not going to escape anyway.
When dawn breaks, they have found their goal. The ruins of an ancient city lie before them, half covered in sand. Even from a distance they can see a tower in the middle of the city, built on a hill. That's where they head since it seems a good place to start. Making their way through the quiet streets, between crumbling buildings and over ruins, they have the distinct feeling that they are being watched, but cannot see anything or anyone.
find the book
That was unexpected. I'm as paranoid as any Cthulhu player, but I really did not see it coming that Thomas Kincaid would be behind it all. It took a bit of waiting for him to come close enough, but I highly enjoyed killing the man. Jasper did not - he has never killed anyone on purpose before and I'm not sure how he will deal with it. But it may have been their only chance to stop Kincaid from getting his hands on the Book of Toth.
The adventure has run much longer than we planned. Partly because we only get to meet once a month or so, but also because we simply took our time. It would have been possible to cut or shorten a lot of scenes, but with hindsight, I'm fairly glad that we didn't. There has been a lot of fluff and I enjoyed it. Although I probably would have enjoyed the adventure without it as well.
Once again we have all survived - I did not see that coming, either. I was fairly sure that we would all die or at least go insane. Richard did, since he lost ten sanity points all in one go, but he should recover with time. But we had more than enough opportunities to die in the course of the adventure.
I coined the term Swashbuckling Cthulhu for my playing style. Yes, I'm paranoid and I don't have a death wish. Neither have my characters, but they are not as paranoid as me and they don't have the time to ponder their decisions for five minutes before they act. They just do things, they act rashly. I won't do things just because they look awesome - not in Cthulhu. But I've started to take risks and to not overthink what my characters do. So far it has served me well. I'm sure it will get me killed one day, but I'm just as sure that it will be worth it.